The insult of bothering to start your turn when you can do absolutely nothing stings. No weapons have a requirement for Strength higher than 7, with the exception of Sledgehammers. Spear Reddit and its partners use cookies and similar technologies to provide you with a better experience. And when you use a Sledgehammer, you'll want your Strength to be as high as possible to benefit from the bonus damage it gets from Strength.There aren't really any Feats for Strength that are usable for any build, most of them only benefit builds that primarily focus on Strength and therefore you will obviously meet the requirements with your build. Slampipe Even OpenXcom has this feature. You are using an out of date browser. Names of these feats have different color in the feat description panel. I could eliminate certain high-res enemy so fast I won't even remeber it as tough enemy. Movement brings me to another bugbear, one that it's really unfair to single Underrail out for: the trudging. You'll either be raising it as high as you can to have lethal ranged attacks, or leaving it at 3 points in order to invest those points into more useful stats, as while Perception does increase your character's ability to Detect enemies, you usually need a lot of it in order to see any real benefits from it.There are no Universal Feats for Perception. Aside from increased carry capacity, is there any way I could profit from that 7 Strength stat? No im not gonna use burst/combat shotguns, I wanted to add skinner too for rathound infused armor. I'll give the general summary here, but you can find detailed information about the scaling and requirements of various weapons and gear on the Wiki.Metal Armor: requires 8 Str (9 with Tungsten Armor).Metal armor provides a massive amount of damage reduction, and for a wide variety of damage types at once. I have 10 con and i want to fight in melee range. Combat shotguns in my opinion are indeed worse than pump since theyare pretty bad at the start and it requires burst to be used normally, while pump can reach extreme numbers at midgame (i reached around 1,8k damage on carnifex at level 14). However strength is useful over 5 for the juggernaut feat which needs 7 con 7 strength. A couple of things: I'm going to test out double barreled shotgun. Underrail character build calculator & theorycrafting tool . Reload. Shotgun is essentially more RNG + AoE variant of Assault Rifle. I could eliminate certain high-res enemy so fast I won't even remeber it as tough enemy. On other difficulties - yes, probably Barrel Stare could be comparable. What feats are essential for a shotgunner in your opinion? Intelligence boosts the most skills out of any attribute (All the Crafting skills, as well as Mercantile and Hacking), and is a necessary attribute for Psionic characters as it directly impacts the number of Psionic skills you can use at one time. I was lvl 23 but I had all the good feats taken so the fight was pretty easy, also added some drugs in the mix to show the power of shotguns since it is a pr. Key feat is Sixth Shell. Strength and Body Balancing working on Both. Hey Guys, on my first play through on Normal with Odyssey exp, this is my current build at level 10. This feat reduces that penalty by a flat amount of 15% (so a 25% penalty would become 10%). Certain powerful Feats that can be useful to basically any build have Dexterity requirements, and without investing at least a little bit into Dexterity thrown weapons such as Grenades will be very unreliable. Except that they don't really, so help me out here, game! Mk II Haxxor/Lockpick While it doesn't add any damage if you Crit the enemy with your first hit, it adds a substantial amount of damage (nearly double) against low health targets. All rights reserved. Way of the Hunter Update v1 21 - RazorDOX, Potion Craft Alchemist Simulator Update v1 0 5 - TENOKE, Demeo PC Edition Update v20221221 - TENOKE, UnderRail Expedition v1 1 4 4 Update - RazorDOX. Even if I had pumped it up earlier it would still not be good enough I think. An in depth guide to what each of the attributes are, what they do, and approximately how high you should raise them in order to make an optimized character and get the feats you want. The fact that there's a perk that lets you cancel status effects - but only some and with another bloody cooldown timer - twists my tendons. This page was last edited on 2 July 2019, at 05:07. The latter is particularly noteworthy, as instead of reaching enlightenment by absorbing the souls of vanquished monsters or ticking tasks off your list, levels are gained by collecting curious artifacts from around the world. Whenever your Hit points are at or below 30% of your maximum, you gain 30% additional chance to Critically Hit on your Attacks, and even your Psionic Abilities can benefit from this. Most other character builds will have you investing 5-7 points into Agility, even heavy armor builds with high armor penalities, in order to grab a few choice Feats:Strafe (Requires 5 Agility):For many ranged weapons, there is an accuracy penalty for your attacks if you shoot after moving in the turn. No part of this site or its content may be reproduced without the permission of the copyright holder. If you think you are an expert then please try to help others with their questions. Sleight of the Night I wanted to like it, I really did. There are cooldown timers on everything too - stealth, medkits, even grenades for god's sake - so while your options are arbitrarily limited, two enemies (and the very opening task has you fight several groups of - of fucking course - rats. Also, I erroneously believed there were Shotguns requiring that much Strength. Chemical Assault Unit Armor How to overcome movement penalty with these heavy armors. I've been going full auto on every iteration of my build. The combat shotgun burst damage is insane. SA Forums - Something Awful - Search the Forums - User Control Panel - Private Messages Also- what mods shotgun can use? Adaptive Goggles Do you use Kneecap Shot with shotgun? It has the look and sound and some of the mood, and better yet, it has the sense to innovate, with a completely different interface and controls, and a similar but smartly streamlined skill and levelling system. Srmirbren Knife/Spear/Sabre Praetorian Chestguard However, most builds will want at least 5 in their Constitution score in order to be able to survive receiving at least a little bit of damage, especially Psionic characters due to their 20% Maximum Hitpoint Penalty. All of the good Feats that have Perception as a prerequisite require a very high Perception score, and only apply to weapons that benefit from having your Perception as High as possible.WillWill is "THE" Psionic attribute. We're accepting online orders and walk-up orders through our Caf next to the Foundry & Lux culinary garden. Copyright 2023 Gamer Network Limited, a ReedPop company. None They're basically AR, but with more wider AoE. Traps (not skill) are. They are permament elaborations of your character and serve the purpose to further customize your character build with unique active abilities, skill boosts or passive abilities. I look forward to the inevitable spidergoblin) can cycle their attacks, effortlessly immobilising, stunning and/or crippling you. Stuffed Bat Create an account to follow your favorite communities and start taking part in conversations. When a pipeworker asks you for a spare coin. It's most powerful single feat except maybe Concentrated Fire. Like veteran feats, specializations will not be available nor visible to characters without the Expedition DLC. The combat shotgun burst damage is insane. Human NPCs also use the same feat system and same abilities gained from feats they have. I just don't wanna go Burst anymore. !<br>Yellow Claw - Shotgun (feat. Food Have polarised arguments about them in the canteen. Changelog 2015-02-21: build tool started 2015-05-10: load from url 2015-06-13: feat icons 2015-06-21: new host, localstorage save 2015-06-26: food buffs 2015-07-04: skill damage multiplier 2016-03-25: house crafting bonuses, feat filter 2016-04-15: difficulty 2016-10-22: multiple . Veteran feats, at least in Underrail: Expedition, tend to be more general in nature, but they can also give your character some important bonuses that you cannot otherwise obtain. Underrail [official site] is a game that wants to be Fallout. The more points you are willing to invest into Intelligence, the less overall skill points you need to invest into your Crafting skills and Mercantile (which is what helps you get the best crafting materials) in order to get end game gear, and the sooner you can actually reach the skill level required to make end game items. Advice for ElectroSpartan Spear Build. What the state of discourse in Underrail Discord looks like, Press J to jump to the feed. You can even trigger it more than once in a turn if you plan for it. Where does Dwarf Fortress stand after a decade defined by its own successors? Has anyone had a good time using the full auto? Feats in Underrail are similar to perks or traits in other RPGs. Foundry & Lux is a modern caf, casual dining room, and lounge offering a wide range of options for dining and relaxing, including bowling, pool, bocce, & more. Butcher's Cleaver Here we have a world whose difficulty demands levelling, which in turn demands exploration of all the side tunnels you can find (standard encounter rules apply: the only way to gauge a fight is to save the game, then let them kill you). I very much prefer the latter, because I don't need AoE at all (grenades already suffice). Your Crit Damage will be multiplied by the % of the target's current missing HP, turning your Critical Hits into a powerful execution tool. Shotguns are quite ammo dependent. Other than that strength is not the skill you should pump into as a shotgun/grenadier. Ask a question below and let other gamers answer your question or view answers to previously asked questions. But the real problem with Underrail is a question that throws all of its shortcomings into focus: I've played for dozens of hours according to in-game timers (which don't account for time lost to undone dead ends and the many, many reloads), and I still have very little idea what the plot is. JavaScript ist deaktiviert. Espaol - Latinoamrica (Spanish - Latin America), https://www.youtube.com/watch?v=PcPElnvb6bI. Problem is, I didn't know Shotguns were actually separated in Combat and Pump. I'm a new person joining a settlement, presumably for reasons. After some more thought I can tell that Opportunist is a very good alternative to Interlooper at 2 or 4 lvl. You can use Tube Extension so you could do 3 burst before reloading, but I prefer better accuracy from mid range, since short barrel gives penalty. New characters start with two feat points. . Aside from a few Unique items, some of which are hard to get to, the best weapons and armor can all be acquired through crafting. All of these are useful on any build, though builds that rely on heavy armor tend to benefit from Constitution more as they get hit more often. Once you unlock specializations, you can raise the % value of this Feat even higher, allowing for some relatively hilarious builds (Such as a Pure Strength/Melee character with a Sniper Rifle). Press question mark to learn the rest of the keyboard shortcuts, Traps (skill) isn't gay. ), with venomous attacks that also render you helpless. Critical Power will depend on your weapon, since it requires Bonus Critical Damage past 100%, seems like there is not much information on underrail wiki on that, but I can make those shotguns and check their stats on my game if you want. I'm just playing on normal, though I didn't make it for any particular difficulty. Aside from Psionics, there is one specific Feat that has a Will requirement to pay attention to, which is very useful for Dexterity based builds:Ripper (Requires 10 Dexterity and 5 Will):When you use Knives, Throwing Knives, or Swords this Feat makes your Crits hit way harder. ber dieses Produkt This DLC expands the base campaign with many new waterway maps that connect various harbors of the Underrail as well as adds huge new region called the Black Sea, a massive underground body of water. I also will be wearing medium class armor with penalty around 30%. Enemies get a 30% bonus to all skills. For every even level in Underrail, you gain a feat point. Leather Gloves Underrail, however, is not that game. Styg confirmed somewhere that Fragmented Chaos doesn't work with Critical Power. Names of these feats have different color in the feat description panel and their icons have similar color elements. Survival Instinct tank with specialization in Health Any suggestions for an Underrail-themed DND campaign? There are 7 attributes in Underrail, those being Strength, Dexterity, Agility, Constitution . Let's Play Underrail. But Underrail doesn't. Well, on Dominating enemies have so much evasion that +20% damage doesn't compensate the loss of precision. This skill completely eliminates the Action Point cost of the next Psionic skill you use, reduces its Psi cost to 50%, and even gives it a little extra range. It directly affects all 4 Psionic abilities, and has an impact on a couple of utility skills (Persuasion and Intimidation, though Intimidation will use Strength instead if that is higher). Next important feat is Leading Shot, it's big on Dominating and not so much on lower dif.lvls. Leper Serpent Leather Lemurian Engineer Suit, Feet Burst shotty are busted, tho. I noticed that i barely use it, even against melee enemies- i tend to just kill them straight away. More than almost any of the litany of ancient irritants sprinkled into every RPG since Hammurabi first whalloped his brother with a +2 Axe of Nerding, I am tired of RPGs that make me trudge. Oblivion's looping dungeons might have been silly, but they saved some of us from days of pointlessly clomping about. I trudge all the way back to HQ, talk to Science Guy, trudge back to Soldier Guy, and then trudge all the way back to the vault again, then go in and stab the monsters inside. Deals: I'm not particularly interested in Hit-and-run (7 agility) nor I think I need Three Pointer (7 dex), and the crafting feats I unlock with 7 Intelligence seem bad (Skinner and Gun nut in my case). Combat shotguns in my opinion are indeed worse than pump since theyare pretty bad at the start and it requires burst to be used normally, while pump can reach extreme numbers at midgame (i reached around 1,8k damage on carnifex at level 14). I wont be taking leading shot and will be taking barrel stare. This Feat allows you to immediately break free from any immobilizing effect at no Action Point cost, and it's on a very short cooldown, so you'll get to use it very often. I recommend you to go for either. double barreled shotgun refurbished armor: thortist vatsophore armor - improved acid and bio defence commando belt - now have 3 utility slots ammo: removed weight 5mm shock Leading Shot and Sixth Shell are both really good. Trudge trudge bloody trudge. Even stealth lends itself to fighting better than to evasion, because dodging between multiple enemies randomly wandering in a very small space leads to yet more quicksave roulette. What a waste. not reinforced. If you think you are an expert then please try to help others with their questions. Metal Helmet From both weapons I already figured out what feats and base abilities use, as well how probably need for the Sniper Rifle use on late game. Rathound Regalia One such feat is Psi Empathy. In order to finalize your level up phase or complete character creation, you must spend all points including all feat points. Oh god, the trudging. The opening settlement has nine floors, with taskmasters and merchants spread across most of them. qz. That's a legendary game for several reasons, and some are even good. Most of them directly improve the power of certain types of items that you craft, and will be covered in the Feats section later in the guide. I started playing it in a window so I could do something else while waiting for my character to stroll home. When using this Feat, be very careful that you clear any poison effects you are under, and not to stand in any acid, fire or other effects that could damage you passively as these will kill you instantly once your hp reaches 1 from this Feat.Thick Skull (Requires 10 Constitution):With this Feat, any effect that would Stun you will only Daze you instead. Tchortist Vathosphore Armor Agility also affects your Stealth skill, as well as your Dodge and Evasion skills. Rathound Barbeque White Dude, Head There are people who enjoy Underrail, and I honestly envy them. Feats in Underrail are similar to perks or traits in other RPGs. for shotgun builds anything more than 5 strength is not that useful unless you wear a metal armor (8 for normal metal armors, 9 for tungsten metal armor) (riot gear with shield needs 6 but you cant use a shotgun with a shield). This feat gives you Initiative, lots of Initiative. Take a break from the usual metro-crawling to take a boat to this infamous. - Donations! For some weapons, this practically removes the entire penalty.Sprint (Requires 6 Agility):Sprint adds 30 Movement Points to your maximum amount for 2 turns, and ignores armor penalties. Srmirbren Staff-Spear psionic mania, then premeditation, then Neural Overclocking. Feats do not boost Base Abilities, but characters gain a base ability point every fourth level. None That's more health with SI than glassers have by the end. Is versatility+expose weakness worth it? Praetorian Peacekeeper This means that when using Psionics to support your build, the amount you need to invest into Will is flexible: The more Will you have, the more reliable your Psionics will be, but there is no hard requirement. And I'd done plenty of exploring for those oddities to level up as much as possible by this point. It directly raises your character's Maximum Hit Points, and gives a boost to your Fortitude score which will occasionally allow you to resist certain conditions that could Daze, Stun or Incapacitate you.
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